About Me

Picture of Me

I am a passionate and enthusiastic worker, with a desire to design interesting games for everyone.

reubenchamp@gmail.com

Sydney, Australia

Reani Champion

I am a highly motivated and dedicated professional with a profound passion for game development. My firm belief is that games should be inclusive and accessible to all, and I strive to create captivating gaming experiences that bring joy to a diverse audience. As an excellent communicator, I am adept at conveying complex ideas and collaborating effectively with teams to deliver outstanding results. My time management and game design documentation skills ensure that projects are completed efficiently without compromising quality.

Game Design Experience

Designing and creating games, for 5+ years, within Unity and Unreal. I have designed both 2D and 3D games in a variety of genres: MOBA, Real-Time Strategy, Party, Puzzle, Platformer, Rogue-like, Turn-Based Strategy, 1st Person Shooter, Horror, Souls-Like, and more.

Illustrating, planning and researching for levels with particular focuses on storytelling, intriguing mechanics and clear player motivations.

Usage of flowcharts, brainstorms and player experience stories within extensive level and game design documentation.

Experience in multiple coding languages and environments including: Unity, Unreal, Python, Java, HTML, CSS, C++ and more.

Experience using planning and management software including: Perforce, Bitbucket, GitHub, Sourcetree, Trello, Miro and more.

Experience with using multiple development cycles including Agile, Waterfall and Prototyping.

Strengths

I am able to communicate complex ideas succinctly both within tech circles and with non-tech people.

As a fast learner, I know how to find information and figure out answers quickly. This is helpful as I can pick up how code works and understand how systems interact quickly.

I am good at time management and meeting goals on time. This is helpful as I often complete tasks before their deadline and am on top of all my responsibilities.

I am a good team player involving all team members. I am always willing to listen to others’ ideas and work with others to make a better final product.

Being self-motivated I seek out other areas of work that needs to be completed. This allows me to keep track of how my part aligns with the work of others.

Study

Bachelor of Computer Science in Games Development – Distinction
University of Technology Sydney
(2019 – 2021)

Work

Game Designer
Riot Games
(2025 – 2026)
Worked on 3+ major game mode projects within the League of Legends ecosystem, employing multiple methodologies and collaborating with international teams.
Led the design of the curse system for Doombots.
Key Designer on champions for League of Legends Classic.
Designer for variety mechanics within Arena v3 and ARAM: Mayhem.

Game Designer
Big Ant Studios
(2024 – 2025)
Worked on 5+ major game development projects, in teams of up to 100 members, employing the waterfall methodology. Utilised expertise in systems to develop and design systems for sports games, including stamina systems, tutorials and reward systems for games as a service.

Level Designer
Blowfish Studios
(2021 – 2024)
Worked on 6 major game development projects, with 3 concurrent projects at a time, in teams of up to 100 members, employing both agile and waterfall methodologies. Utilised expertise in level and map design, greyboxing, encounter design, enemy design and 3D/2D mapping in Unreal Engine and Unity to create immersive game environments.